The New Rock and Roll

It occurred to me with some horror the other day that software engineering is the new rock and roll. How can I justify such a grotesque statement? Easy.

Consider what rock and roll used to be like when the Beatles and the Rolling Stones were around. A few key groups of people commanded enormous audiences. They attracted huge public attention. They were considered the voice of their generation, were courted by politicians for publicity, and affected entire cultural movements through their decisions.

These days most musicians scrape by on the money they get from performing, or from miserly record contracts they have no control over. They are often selected, vetted, and humiliated by judges like prize pigs while the process is transmitted live on television. Those judges are very often significantly older than the musicians themselves and yet are treated as arbiters of quality. And far from representing something powerful and disruptive, modern pop music most frequently offends the older generation simply by being too bland.

On the other hand, consider tech start-ups. The effect they have on society is frequently massively disruptive. The owners often achieve large cash windfalls. Attention to the products of these companies is often compulsive and faddish to an outlandish extreme. And a large success means instant worldwide acclaim. Most significantly, perhaps, millions of young men are lining up to be a part of the scene, the world over.

Let’s face it, Mark Zuckerberg is this decade’s Mick Jagger. This generation’s big rebellious moment is Zuck turning up to his IPO meeting in a hoodie.

I have spent my life being a nerd, and suffering the consequences of that. So to see nerdism now being so utterly in the spotlight is kind of refreshing and empowering. On the other hand, there’s something a little creepy and cheesy about this turnaround. Is the best form of youth rebellion that western civilization can come up with to work really long hours, do loads of math homework, and deliver a nice product on time?

Yucko, I say. Someone needs to take a stand against it. However, probably not me, as I’ll be too busy developing Android apps.

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Battleship Jumps Shark

It seems there’s a new movie called Battleship coming out. Apparently, it’s science fiction. Also apparently, it’s based on the children’s game ‘Battleship’. Also also apparently, it’s bad.

What I find so hilariously wrong with this picture is that in their desperation to make as much money as possible without exposing themselves to any risk, the Mighty Lords of Hollywood have done something very risky that’s likely to lose them boat-loads of cash.

The apparently indisputable movie-business logic goes like this:

  • Only pre-tested brands can be known to make money reliably.
  • Brands that invoke nostalgia have the highest appeal.
  • The optimum demographic for movie viewing is young men, and young men like sci-fi action.

In order to wring ever more dollars out of this tired meta-formula, Hollywood scrapes the barrel of our past looking for things we’ve already bought so that it can sell them to us again. Can anyone else hear the brittle creaking of a strained paradigm here?

In the mean time, my guess is that we can get ready for the following exciting titles.

Mission Impossible–Speak and Spell: Tom Cruise and his buddies have to decrypt spy codes by spelling simple words on a cheerful plastic interface, while dangling on a wire somewhere, in order to save the world.

Simon, The Apocalypse: In order to avert a long-predicted world-shattering apocalypse that makes birds crash a lot, Nicholas Cage has to duel with a psychotic computer that communicates only through patterns of friendly tones and colors.

Hungry Hippos, The Torment Commences: In the first of eight planned films, Daniel Craig leads a ragtag team of survivors through a terrfiying post-apocalyptic wasteland overrun by zombie hippos that eat anyone on sight.

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The Facebook IPO: A Tsunami of Meh

Today the BBC news website made me laugh.

Go to the front page, and the headline is ‘Facebook in stock debut rollercoaster’. Click on the link and you see an article that instead says ‘Facebook shares see modest debut‘.

Why is this funny? First, because everyone expected there to be a rollercoaster, because other tech IPOs have done just that, and there wasn’t one. But more significantly, if everyone expected there to be a rollercoaster, then having one wouldn’t have been news. We were supposed to have witnessed a blandly volatile event but we didn’t get one.

The media has grown quite accustomed, it seems, to taking dull events that have the surface appearance of drama and dressing them up as  narratives for our consumption.

When things don’t go as planned, the cracks in the system appear. The headline written before the event doesn’t get yanked. A much better, and truer title would have been ‘Facebook IPO appalls media world with mild performance’.

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The Google Safari Thing

This week presented us with another ridiculous story in the ongoing technology wars between Google, Apple, and everyone else.  In case you haven’t seen this news story, here are some handy links: BBC,Wired, and then there’s this twist from PC World.

While in isolation, this story is merely annoying, it serves as a useful illustration of the techno-battle that’s unfolding around us. I’d like to paint a picture of that battle for you. But first, I’ll need to outline what I suspect was actually going on.

I think it happened like this.  Apple came up with yet another clever idea. They put cookie blocking technology into their browser that conveniently hamstrings other peoples’ web service software. This means that people like Google and Facebook can only deliver a second-rate user experience on Apple’s browser. That’s awesome for Apple, because the user experience they want to deliver, that competes with those services, isn’t dependent on their browser in the same way.

At the same time, because the browser feature is ‘blocking cookies’ and ‘protecting user privacy’, the companies trying to deliver those services aren’t going to complain. This is also great for Apple, because their competitors get thrown in the stocks and pelted with fruit if they so much as open their mouths.

So Google and Facebook find a sneaky way around the cookie-blocking software. They don’t tell people what they’re doing, because what they most want the technology for is to tune the ads that customers see, which, let’s face it, isn’t a very popular reason.

Then the inevitable happens: somebody notices. Google is caught with its trousers round its ankles. (So is Facebook, but that’s happened so many times that nobody cares any more.) Microsoft predictably jumps up and joins in the finger pointing after Apple has tapped them on the shoulder, filled them in, and patiently explained the joke to them a couple of times.

What should have happened instead was this: Google should have pointed out what Apple were doing at the start. They should have given the user a choice, and told them why tuned ads are preferable (namely they’re less annoying, and allow them to continue to get services for free). Then they should have trusted the consumers to continue to use their services and taken the risk.

Instead they chickened out. No surprise that Facebook didn’t say a word. That’s their style. Nobody expects them to play nice anyway. But Google were stupid because they’ve set themselves up as the shiny grinning Mormon of technology-land, and altogether nicer-than thou, which makes it dirt-simple for people to point the finger at them.

What’s lame about this situation is that it’s another example of business as usual as these companies claw and scratch at each other to become the dominant hegemonic shitweasel in the pack. What’s interesting about it is that we can see, in miniature, the respective characters of four of the major players.

Apple: Sly and ahead of the curve.
Microsoft: Behind the curve and struggling to emulate the younger kids.
Facebook: Crooked as they come, but nobody cares any more.
Google: Trying to remain nicer-than-thou while resorting to the same dodgy tactics as everyone else.

Here, to make things very clear, is a little strategy guide of what I see as going on:

Apple’s strategy:
* Leverage a lock-in ecosystem to actively cripple any and all competition.
* Use fanboy-lust and sly positioning to make other people look dirtier than themselves.
* Help Microsoft, because whatever they do will be awful, and that will make Apple continue to look like the nice shiny option.
Your visual aid: A dewy-eyed cheerleader with a prison-issue shiv hidden in her Hello Kitty backpack.

Microsoft’s strategy:
* Secure enough financial support to enable strong-arm tactics to work even while market-share dwindles.
* Try to secretly position themselves as partners with Facebook using loud stage-whispers while hoping nobody notices.
* Use patents, licensing, and court-cases to achieve what their software isn’t good enough to do, namely retain their position in the market.
Your visual aid: Half-blind hunchback with a big stick and a face like fire-damaged lego.

Facebook’s strategy:
* Leverage a lock-in website to actively cripple any and all competition.
* Help Microsoft in order to cheaply secure the support of a flailing company.
* Sell-out their own users in order to maintain the market dominance and hope they don’t notice.
Your visual aid: A sleazy teen with a ‘you can’t tell me what to do, Grandad’ smile and a pocket full of cut-price ecstasy he made in his own garage.

Google’s strategy:
* Give up on being nice because it looks like it’s losing money.
* Give up on being objective and data-driven because it looks like it’s losing money.
* Belatedly try to invent a lock-in ecosystem because that’s what seems to be working for other people.
Your visual aid: A Mormon missionary fumbling with the catch on an automatic while not noticing that it’s pointed at his foot.

So who do I think is going to win? Well, unless he gets his act together and works out what he’s good at, the Mormon is probably toast. The hunchback will eventually hit himself on the head with his own stick. The sleazy teen is growing up quick and will soon find it a lot harder to sell his funny pills. The only one among them with any brains is the cheerleader. On the other hand, the cheerleader’s appeal is largely based on having someone else to compare herself to. I wouldn’t be surprised if the winner will be the one player who didn’t even appear in this story. Can you guess who that is? Here’s a hint: they sell everything.

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How Big is Small?

A new blog post from How to Build a Universe:

This last week, various news sites on the web have been reporting an important news story for digital physics enthusiasts. The news is this: a chap called Philippe Laurent and his colleagues have performed an extensive analysis of the 19th December 2004 gamma-ray burst in search of polarization effects that would lend support to some Loop Quantum Gravity models of spacetime. Their results demonstrated pretty convincingly that if the LQG models tested are right, that discrete units of space would have to be thirteen orders of magnitude smaller than the Planck length, which is really quite small indeed. This builds powerfully on other results released in 2009 which point in the same general direction. This is great news for digital physics as it narrows the field of possible models very nicely. The LQG theorists provided some splendidly testable predictions and consequently, the game has moved forwards.

I confess to being pleased by the result as, though I like very much what the LQG community is exploring, I would be surprised if differences in the velocity or polarization of photons yielded proof of the granular nature of space. My personal guess is that discrete spacetime doesn’t work that way.

What’s a little more disappointing is the way that the result has been reported on the web. There have been lots of statements either implying that because of this result, the voxels of spacetime must be very small, or that the idea of discrete spacetime is itself suddenly less plausible. Most likely these comments have arisen because the article originally posted on the ESA’s own website says the following: “It has shown that any underlying quantum ‘graininess’ of space must be at much smaller scales than previously predicted.”

The author appears to be a fellow called Markus Bauer, who, probably in the name of journalistic expediency, chose to leave out the key phrase “if loop quantum gravity models are correct”. His statement might have been okay if LQG was the only discrete spacetime model in town, but that’s far from true these days.

Can we forgive him? Yes. But I personally do so with a small sigh. His article sent small ripples across the web, leading to slightly wrongy statements all over the place, such as this remark in Wired UK: “An astrophysicist’s attempt to measure quantum ‘fuzziness’ to find out if we’re living in a hologram has been headed off at the pass by results suggesting that we’re probably not.”

I suppose the reason why I’m a little sad about this is because I feel like this kind of interpretation isn’t good for science. Science, as the marvelous Karl Popper pointed out many years ago, advances via refutation. It’s great that a handful of LQG models got ruled out. Philippe Laurent wasn’t ‘headed off at the pass’–he scored an awesome goal! Having a theory shot down isn’t a problem, it’s a cause for cheering because now there’s more lovely science work to do and we have better data to do it with!

Keeping this distinction straight in the minds of the public is important, IMO, because this feature of science is rather different from the way that we normally tend think about things. For instance, if a politician makes an incorrect prediction, we often condemn him or her for getting it wrong. If they change their mind a lot, we call them a ‘flip-flopper’ rather than ‘someone who’s learning’. Scientists must be professional flip-floppers and spend their entire careers getting things wrong. If they aren’t, they’re not learning. And if they’re not learning, they’re not doing their jobs.

The modern academic system already rewards people way too much for protecting pet theories and trying to look unassailably correct. In doing so, it prevents many brilliant people from making theoretical strides without fear. So let me add one voice to web chorus and say this: “Way to go Philippe Laurent! Way to go Quantum Gravity Theorists! Keep coming up with those testable predictions. Quantum gravity badly needs them!”

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Is Reality Digital or Analog

A post I first submitted to How to Build a Universe:

After my collaboration with Tommaso Bolognesi last autumn, we noticed the following essay competition being run by FQXi. FQXi is a marvelous organization that supports frontier physics research in areas where other organizations wouldn’t dare. It’s an invaluable resource for people who’re trying hard to think outside the paradigm box, and a useful rallying point for those interested in foundational questions about how the universe actually works.

The subject of the competition: Is Reality Digital or Analog?

How could we not take part? Tommaso and I agreed that we should both submit an essay. I didn’t win, but I’m delighted to say that Tommaso received a prize. For those who’re interested, my submission can be found here, and Tommaso’s here.

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Adventures in Networks, Episode 4

More fun with networks. Slowly, the plot thickens…

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